Last Light Inn
Harper outpost in the Shadow-Cursed Lands — your main vendor hub for Act 2. Several Act 1 vendors relocate here.
Quartermaster Talli — main merchant, ground floor
- ★★Cloak of Protection ★ Wyll — Bardadin — +1 AC, +1 to all Saving Throws.accessory
- ★★★Amulet of the Devout ★ Shadowheart — Life Cleric ★ Wyll — Bardadin — +2 Spell Save DC for Cleric/Paladin spells. +1 Channel Divinity charge per Long Rest.accessory · magic
- Coruscation Ring — When the wearer deals spell damage while illuminated by a light source, inflict 2 turns of Radiating Orb on the target.accessory · magic
- Eversight Ring — Immune to Blinded. See normally in magical and non-magical darkness.accessory · utility
- Shield of Devotion — +2 AC. Reaction: knock attacker prone on hit. Action: heal 10 HP + 10 max HP (1/long rest). Grants +1 L1 spell slot.armor · magic
- ★★Yuan-Ti Scale Mail — Medium armour, AC 15 + full DEX (no cap). +1 Initiative. Best medium armour in Act 2 for DEX builds.armor
- ★★Incandescent Staff — +1 quarterstaff. +1 Spell Save DC. Free Fireball (1/Long Rest) and free Wall of Fire (1/Long Rest).melee · magic
Dammon — tiefling smith — relocated from Druid Grove; repairs Karlach's infernal engine and sells +1/+2 weapons and heavy armour
- ★★Flawed Helldusk Gloves — +1d4 Fire damage on weapon attacks. +1 STR saves.accessory · magic
- ★★Flawed Helldusk Armour — Heavy armour, AC 18. -1 to all incoming damage. Cannot be Burned. Fire resistance.armor · magic
- Sword of Life Stealing — +1 Shortsword. On critical hit: deal +10 Necrotic damage and gain 10 temp HP.melee · magic
- ★★Darkfire Shortbow — +1 Shortbow. Free Haste (1/Long Rest). Fire and Cold resistance while equipped.ranged · magic
Mattis — tiefling kid — only here if Rolan stayed at the Grove. Persuade, intimidate, or pay him for the Tower-Shaped Key
Barcus Wroot — Gnome inventor at Last Light — only here if rescued from the windmill in Blighted Village.
- Gloves of the Automaton — Once per Short Rest: become a Construct (immune to bleeding, poison, disease, crits) for 10 turns.accessory · magic
Reithwin Town
Cursed town surrounding Moonrise Towers. Mason's Guild has the basement loot; Last Light bridge connects to Moonrise.
House of Healing — Malus Thorm — Kill the undead surgeon (X: -199, Y: -30). Convince nurses to kill themselves via dialogue, then finish Malus.
- ★★★Surgeon's Subjugation Amulet — On a critical hit: target must pass a CON save or be Paralyzed for 1 turn. One of the best amulets for crit-fishing builds.accessory · magic
Waning Moon — Thisobald Thorm — Kill the undead bartender (X: -249, Y: -70). Beat him in a drinking contest or fight.
- Punch-Drunk Bastard — +1 Club. Advantage vs drunk targets. AoE Thunder blast on hit when drunk (drink alcohol before combat).melee · magic
- Ichorous Gloves — On melee hit: create a Noxious Fumes cloud (acid) on the target. Works with thrown melee weapons.accessory · magic
Mason's Guild basement (loot) — Gilded Chest at X:107 Y:-758. Use Tower-Shaped Key on the Keyholed Herald, OR lockpick the chest. Perception DC 15 to spot trap, Sleight of Hand DC 21 to disarm, DC 14 to open.
Dammon's Blacksmith — Strange Ox (loot) — the Ox carries the Hat of Fire Acuity. Speak with Animals to talk; then attack to kill it (this also forfeits summoning it during 'Gather Your Allies').
Moonrise Towers
Cult of the Absolute stronghold. Trade with the vendors here BEFORE the final assault — once Ketheric's fight starts, they're hostile or dead.
Lann Tarv — main-floor merchant, accessible after gaining the Absolute's trust or sneaking
- Sentinel Shield — +2 AC. +3 Initiative and Advantage on Perception. Reaction: knock attacker prone on hit.armor
- ★★Fistbreaker Helm — +1 Initiative. +1 Spell Save DC. Cannot be Surprised.accessory · magic
- ★★Drakethroat Glaive — +2 Glaive. Bonus Action: imbue any weapon with +1 elemental damage of your choice and +1 attack (until Long Rest, no concentration). Re-usable buff stick.melee · magic
- Halberd of Vigilance — +1 Halberd. +1 Initiative. Advantage on opportunity attacks. Bonus damage on opportunity attacks.melee
- Enraging Heart Garb — Clothing (no armour). +2 CON. When you start Raging: Wrath (+1 damage for 3 turns). Also available as loot elsewhere.armor · magic
Araj Oblodra — drow alchemist — be careful with her potion-trade dialogue (locks party stat changes)
- ★★★Risky Ring ★ Astarion — Gloomstalker Assassin — Advantage on ALL attack rolls, Disadvantage on ALL saving throws. Offsets Sharpshooter/GWM penalties entirely. Core for ranged/martial builds.accessory · magic
- ★★★Potion of Everlasting Vigour — Permanent +2 STR. Let Araj take Astarion's blood (one-time dialogue choice). One per playthrough.consumable
- Hat of Storm Scion's Power — When you deal Thunder damage, gain Arcane Acuity for 2 turns (+1 spell attack/DC, stacks up to 10 turns).accessory · magic
Roah Moonglow — Zhentarim trader relocated to Moonrise (main floor, near Lann Tarv).
- Ne'er Misser — +1 Hand Crossbow. Deals Force damage instead of Piercing. Rare damage type bypasses most resistances.ranged · magic
- ★★★Elixir of Bloodlust — Once per turn: gain an extra Action when you kill an enemy. Stockpile for boss fights.consumable
Mountain Pass — Rosymorn Monastery
Reachable from the Risen Road just before the Shadow-Cursed Lands gate. Solar puzzle on the rooftop opens the Secret Chamber housing Blood of Lathander.
Lady Esther — at the monastery base — buys Githyanki Egg for 500 gp (questionable morally; locks the Crèche path)
Mind Flayer Colony
Final Act 2 area beneath Moonrise. Loot before the Ketheric/Myrkul boss fights.
Loot — Necrotic Laboratory — Area with zombies and the Waking Mind brain puzzle, before the Myrkul elevator.
- Circlet of Mental Anguish — When an enemy fails a saving throw against your mental condition (Frightened, Charmed, etc.), they take 1d4+INT mod Psychic.accessory · magic
- Braindrain Gloves — On dealing Psychic damage: inflict Mental Fatigue (-1 to INT/WIS/CHA saves per stack).accessory · magic
Loot — Ketheric's body — After defeating Ketheric in the Myrkul fight.
- Reaper's Embrace — Heavy armour, AC 19. -2 to all incoming damage. Cannot be moved against your will. Ketheric's armour.armor · magic
Quest Rewards
- ★★★Tower-Shaped Key — Opens the Keyholed Herald in the Mason's Guild basement → Helmet of Arcane Acuity. Single use.Mattis — Last Light Inn · utilityHow · Persuade/Intimidate/Sleight-of-Hand Mattis, or pay roughly 1000 gp. If Mattis dies, the key drops in a bag behind the Last Light counter.
- ★★★Helmet of Arcane Acuity
★ Storm Sorcerer (Chain Lightning)
★ Wyll — Bardadin — +1 DEX saves. When you deal damage with a weapon attack, gain Arcane Acuity for 2 turns (+1 spell attack/DC, stacks).Mason's Guild basement — Gilded Chest · accessory · magicHow · Use the Tower-Shaped Key on the Keyholed Herald to open the secret area, OR lockpick straight to the chest. Disarm the trap (Perception DC 15 / Sleight of Hand DC 21) before picking the chest itself (DC 14). Triggering the trap fires a level-4 Guiding Bolt at DC 15.
- ★★★Hat of Fire Acuity
★ Wild Magic Sorcerer — When you deal Fire damage, gain Arcane Acuity for 2 turns (+1 spell attack/DC, stacks).Strange Ox — Dammon's blacksmith (Last Light Inn area) · accessory · magicHow · Speak with Animals (potion or spell) to talk to the Ox, then attack it. The hat is in its inventory. Note: killing it forfeits summoning the Ox during 'Gather Your Allies' in Act 3, and it cannot be obtained any other way.
- ★★★Blood of Lathander
★ Shadowheart — Life Cleric — Legendary +3 mace. Continuous 20 ft sunlight (blinds fiends/undead, DC 14 CON). Lathander's Blessing revives the wielder once per long rest. Casts Sunbeam 1/long rest. Concussive Smash weapon action.Rosymorn Monastery — Secret Chamber · melee · magicHow · Climb to the monastery rooftop and solve the Solar Puzzle (rotate the four solars to the colours indicated on the dais). The puzzle drops you into a corridor leading to the Secret Chamber. Disarm the Sunbeam pressure-plate trap before grabbing the mace, or use Misty Step / Featherfall trickery to bypass it.
- ★★Potent Robe — Robe. Base 10 + DEX AC, +1 AC. Cantrips deal +CHA damage. Start of each turn: gain CHA-mod temporary HP.Alfira — Last Light Inn · armor · magicHow · Complete 'Rescue the Tieflings' from Moonrise Towers (free Lakrissa and the other tiefling refugees from the cells / oubliette). Talk to Alfira at Last Light afterwards. Alfira must still be alive.