bg3 act-2 vendors items honour-mode

Act 2

Act 2 Updated 2026.05.11

Act 2 vendor stocks and quest rewards: Last Light Inn, Reithwin / Moonrise Towers, Mountain Pass / Rosymorn Monastery.

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Last Light Inn

Harper outpost in the Shadow-Cursed Lands — your main vendor hub for Act 2. Several Act 1 vendors relocate here.

Quartermaster Talli — main merchant, ground floor

  • ★★Cloak of Protection — +1 AC, +1 to all Saving Throws.accessory
  • Shield of Devotion — +2 AC. Reaction: knock attacker prone on hit. Action: heal 10 HP + 10 max HP (1/long rest). Grants +1 L1 spell slot.armor · magic

Dammon — tiefling smith — relocated from Druid Grove; repairs Karlach's infernal engine and sells +1/+2 weapons and heavy armour

    Mattis — tiefling kid — only here if Rolan stayed at the Grove. Persuade, intimidate, or pay him for the Tower-Shaped Key

      Reithwin Town

      Cursed town surrounding Moonrise Towers. Mason's Guild has the basement loot; Last Light bridge connects to Moonrise.

      Mason's Guild basement (loot) — Gilded Chest at X:107 Y:-758. Use Tower-Shaped Key on the Keyholed Herald, OR lockpick the chest. Perception DC 15 to spot trap, Sleight of Hand DC 21 to disarm, DC 14 to open.

        Dammon's Blacksmith — Strange Ox (loot) — the Ox carries the Hat of Fire Acuity. Speak with Animals to talk; then attack to kill it (this also forfeits summoning it during 'Gather Your Allies').

          Moonrise Towers

          Cult of the Absolute stronghold. Trade with the vendors here BEFORE the final assault — once Ketheric's fight starts, they're hostile or dead.

          Lann Tarv — main-floor merchant, accessible after gaining the Absolute's trust or sneaking

          • Sentinel Shield — +2 AC. +3 Initiative and Advantage on Perception. Reaction: knock attacker prone on hit.armor

          Araj Oblodra — drow alchemist — be careful with her potion-trade dialogue (locks party stat changes)

          • Hat of Storm Scion's Power — When you deal Thunder damage, gain Arcane Acuity for 2 turns (+1 spell attack/DC, stacks up to 10 turns).accessory · magic

          Mountain Pass — Rosymorn Monastery

          Reachable from the Risen Road just before the Shadow-Cursed Lands gate. Solar puzzle on the rooftop opens the Secret Chamber housing Blood of Lathander.

          Lady Esther — at the monastery base — buys Githyanki Egg for 500 gp (questionable morally; locks the Crèche path)

            Shar's Gauntlet (Gauntlet of Shar)

            Sharran trial dungeon under Reithwin. Loot, not vendors. Sarevok's Horror appears in the Self-Same Trial; Justiciar gear scattered across the trials.

            Self-Same Trial (loot) — your mirror image drops Sarevok's Horror greatsword and any gear you brought into the trial. Killer's Sweetheart drops next to the brazier from the shadow copy.

            • ★★Killer's Sweetheart — Ring. When you kill a creature, your next weapon attack is a Critical Hit. Refreshes on long rest.accessory · magic

            Quest Rewards

            • ★★★Tower-Shaped Key — Opens the Keyholed Herald in the Mason's Guild basement → Helmet of Arcane Acuity. Single use.Mattis — Last Light Inn · utility
              How · Persuade/Intimidate/Sleight-of-Hand Mattis, or pay roughly 1000 gp. If Mattis dies, the key drops in a bag behind the Last Light counter.
            • ★★★Helmet of Arcane Acuity — +1 DEX saves. When you deal damage with a weapon attack, gain Arcane Acuity for 2 turns (+1 spell attack/DC, stacks).Mason's Guild basement — Gilded Chest · accessory · magic
              How · Use the Tower-Shaped Key on the Keyholed Herald to open the secret area, OR lockpick straight to the chest. Disarm the trap (Perception DC 15 / Sleight of Hand DC 21) before picking the chest itself (DC 14). Triggering the trap fires a level-4 Guiding Bolt at DC 15.
            • ★★★Hat of Fire Acuity — When you deal Fire damage, gain Arcane Acuity for 2 turns (+1 spell attack/DC, stacks).Strange Ox — Dammon's blacksmith (Last Light Inn area) · accessory · magic
              How · Speak with Animals (potion or spell) to talk to the Ox, then attack it. The hat is in its inventory. Note: killing it forfeits summoning the Ox during 'Gather Your Allies' in Act 3, and it cannot be obtained any other way.
            • ★★★Blood of Lathander — Legendary +3 mace. Continuous 20 ft sunlight (blinds fiends/undead, DC 14 CON). Lathander's Blessing revives the wielder once per long rest. Casts Sunbeam 1/long rest. Concussive Smash weapon action.Rosymorn Monastery — Secret Chamber · melee · magic
              How · Climb to the monastery rooftop and solve the Solar Puzzle (rotate the four solars to the colours indicated on the dais). The puzzle drops you into a corridor leading to the Secret Chamber. Disarm the Sunbeam pressure-plate trap before grabbing the mace, or use Misty Step / Featherfall trickery to bypass it.
            • ★★Potent Robe — Robe. Base 10 + DEX AC, +1 AC. Cantrips deal +CHA damage. Start of each turn: gain CHA-mod temporary HP.Alfira — Last Light Inn · armor · magic
              How · Complete 'Rescue the Tieflings' from Moonrise Towers (free Lakrissa and the other tiefling refugees from the cells / oubliette). Talk to Alfira at Last Light afterwards. Alfira must still be alive.

            Act 2

            Filter by category, or scroll to scan vendors by location.

            Trade-before-trigger checklist

            • Last Light Inn: most vendors stay through the Moonrise raid, but Dammon will be busy with Karlach’s engine once Act 3 starts — get repairs early.
            • Moonrise Towers (Lann Tarv, Araj Oblodra): trade BEFORE the Ketheric Thorm assault. Once you push the final phase of the Moonrise fight, the surviving vendors flee or die.
            • Strange Ox: do not kill it at the Druid Grove in Act 1 — it doesn’t have the hat there yet. Wait until Dammon’s blacksmith at Last Light Inn.
            • Rosymorn Monastery: the solar puzzle is reachable from Act 1 onwards (Risen Road → Mountain Pass), so you can grab the Blood of Lathander before entering the Shadow-Cursed Lands if you like. Just remember leaving for the Shadow-Cursed Lands locks the gith Crèche.

            Money tips (Act 2)

            • Last Light Inn vendors restock between long rests — don’t dump all your gold on the first visit.
            • Killing Ketheric drops good loot but ends Act 2 trading; sell unwanted gear at Talli BEFORE the assault.
            • Save Mason’s Guild lockpicks: bring Astarion or Shadowheart (Sleight of Hand prof) before attempting the trap.