bg3 · Bosses
Hag boss in the Riverside Teahouse → Overgrown Tunnel. Illusions, clones, teleports, and a hostage. Fire surfaces reveal the real Ethel. Non-Lethal the Masked Thralls. Don't let her escape for the Hair.
Three goblin leaders in the Shattered Sanctum: Priestess Gut, Dror Ragzlin, Minthara. Approach methodically — kill them in sequence without alerting the whole camp.
Puzzle boss in Grymforge depths. Immune to all damage except Bludgeoning. Must be lured onto the central forge platform and crushed by the hammer. Don't melee on non-platform ground.
Crèche Y'llek boss encounter. Ch'r'ai W'wargaz + 2 githyanki warriors in the Inquisitor's Chamber. Legendary Actions in Honour Mode. Kill the Inquisitor first — he has the most dangerous abilities.
Drow True Soul trapped in a collapsed tunnel in Grymforge. Timed encounter — long resting twice after discovery causes his death. Fight Nere + 4 duergar after freeing him, or side with the duergar against him.
Act 2 final boss — 3-phase back-to-back fight in the Mind Flayer Colony with no rest between phases. Ketheric Thorm → Avatar of Myrkul. Most common Honour Mode run-ender.
Legendary undead dragon beneath Wyrm's Rock. Lightning breath, storm clouds, massive HP. Unlocked via Wyll's questline (The Blade of Frontiers) and the Wyrmway puzzle trials.
Vampire ascension ritual fight in Szarr Palace. Two phases: Cazador + 4 spawn + 7 ritual pods → Vampire Lord form. Stake the spawn pods to weaken him. Don't let Astarion ascend.
Bane's Chosen in Wyrm's Rock Fortress throne room. Two phases: throne room with Steel Watchers + cultists → Gortash's ammo traps + lightning throne. Destroy Steel Watchers first — they're the real threat.
Three-phase final boss: courtyard defense → brain interior climb → Netherbrain itself. Crown of Karsus mechanic, mind flayer waves, timed climb with Nautiloid bombardment. Save resources for Phase 3.
Bhaal's Chosen in the Bhaal Temple. Slayer form transforms mid-fight. Hostage mechanic — saves companion or NPC. Heightened Hold Monster + burst damage strategy.
Hardest optional boss fight in the game. Pit Fiend form + 2 Cambion sons + Korilla. Fight in the House of Hope foyer after stealing the Orphic Hammer. Pre-fight setup is everything.
Bhaal's champion in the Murder Tribunal. High-damage multi-attacker with Deathbringer abilities. Kill the 3 Justiciar ghosts that buff him first, then Focus Sarevok.
Giant construct boss in the Steel Watch Foundry Control Centre. Massive HP, AoE laser, self-destruct. Disable the foundry power core first to weaken it. Vulnerable to Lightning.
Mother Superior of the Sharran cloister in the House of Grief. Cleric with Spirit Guardians, Inflict Wounds, and a full party of Sharran zealots. Block her concentration to drop Spirit Guardians.