bg3 · Bosses

Bosses

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  1. ACT I

    Auntie Ethel

    Hag boss in the Riverside Teahouse → Overgrown Tunnel. Illusions, clones, teleports, and a hostage. Fire surfaces reveal the real Ethel. Non-Lethal the Masked Thralls. Don't let her escape for the Hair.

  2. ACT I

    Goblin Leaders

    Three goblin leaders in the Shattered Sanctum: Priestess Gut, Dror Ragzlin, Minthara. Approach methodically — kill them in sequence without alerting the whole camp.

  3. ACT I

    Grym — Adamantine Forge

    Puzzle boss in Grymforge depths. Immune to all damage except Bludgeoning. Must be lured onto the central forge platform and crushed by the hammer. Don't melee on non-platform ground.

  4. ACT I

    Githyanki Inquisitor

    Crèche Y'llek boss encounter. Ch'r'ai W'wargaz + 2 githyanki warriors in the Inquisitor's Chamber. Legendary Actions in Honour Mode. Kill the Inquisitor first — he has the most dangerous abilities.

  5. ACT I

    True Soul Nere

    Drow True Soul trapped in a collapsed tunnel in Grymforge. Timed encounter — long resting twice after discovery causes his death. Fight Nere + 4 duergar after freeing him, or side with the duergar against him.

  6. ACT II

    Apostle of Myrkul

    Act 2 final boss — 3-phase back-to-back fight in the Mind Flayer Colony with no rest between phases. Ketheric Thorm → Avatar of Myrkul. Most common Honour Mode run-ender.

  7. ACT III

    Ansur — Wyrmway

    Legendary undead dragon beneath Wyrm's Rock. Lightning breath, storm clouds, massive HP. Unlocked via Wyll's questline (The Blade of Frontiers) and the Wyrmway puzzle trials.

  8. ACT III

    Cazador Szarr

    Vampire ascension ritual fight in Szarr Palace. Two phases: Cazador + 4 spawn + 7 ritual pods → Vampire Lord form. Stake the spawn pods to weaken him. Don't let Astarion ascend.

  9. ACT III

    Lord Enver Gortash

    Bane's Chosen in Wyrm's Rock Fortress throne room. Two phases: throne room with Steel Watchers + cultists → Gortash's ammo traps + lightning throne. Destroy Steel Watchers first — they're the real threat.

  10. ACT III

    Netherbrain — Final Boss

    Three-phase final boss: courtyard defense → brain interior climb → Netherbrain itself. Crown of Karsus mechanic, mind flayer waves, timed climb with Nautiloid bombardment. Save resources for Phase 3.

  11. ACT III

    Orin the Red

    Bhaal's Chosen in the Bhaal Temple. Slayer form transforms mid-fight. Hostage mechanic — saves companion or NPC. Heightened Hold Monster + burst damage strategy.

  12. ACT III

    Raphael — House of Hope

    Hardest optional boss fight in the game. Pit Fiend form + 2 Cambion sons + Korilla. Fight in the House of Hope foyer after stealing the Orphic Hammer. Pre-fight setup is everything.

  13. ACT III

    Sarevok Anchev

    Bhaal's champion in the Murder Tribunal. High-damage multi-attacker with Deathbringer abilities. Kill the 3 Justiciar ghosts that buff him first, then Focus Sarevok.

  14. ACT III

    Steel Watch Titan

    Giant construct boss in the Steel Watch Foundry Control Centre. Massive HP, AoE laser, self-destruct. Disable the foundry power core first to weaken it. Vulnerable to Lightning.

  15. ACT III

    Viconia DeVir

    Mother Superior of the Sharran cloister in the House of Grief. Cleric with Spirit Guardians, Inflict Wounds, and a full party of Sharran zealots. Block her concentration to drop Spirit Guardians.