Viconia DeVir — House of Grief
Location: Cloister of Sombre Embrace, House of Grief (Lower City). Shadowheart’s personal quest conclusion.
Pre-Fight Checklist
- Long rest before entering the Cloister.
- Heroes’ Feast + Aid — HP buffs.
- Bring Counterspell — multiple Sharran casters.
- Bring multi-hit attacks — Viconia’s Spirit Guardians concentration needs to be broken. Magic Missile is perfect (multiple concentration checks).
- Bring Radiant damage — Sharrans aren’t undead but Radiant is generally strong here.
- Elixir of Vigilance on everyone.
Boss Mechanics
| Enemy | Detail |
|---|---|
| Viconia DeVir | Level 12 Cleric of Shar, ~250 HP. Spirit Guardians (Radiant — actually Necrotic in Sharran form), Inflict Wounds, Divine Strike, Healing Word. |
| 8-10 Sharran Zealots | Mixed fighters, rogues, and casters. Smites, Sneak Attacks, Darkness spam. They’re cultists — low HP but many of them. |
| Darkness | Multiple Sharrans cast Darkness. Everyone inside is Blinded. Eversight Ring and Devil’s Sight (Warlock) see through it. |
| Sanctuary | Viconia can cast Sanctuary on herself. AoE spells ignore Sanctuary. |
Strategy
Kill Order
- Sharran casters FIRST. They cast Hold Person, Silence, and Darkness. One caster can lock down your entire backline. Burst them immediately.
- Sharran rogues second. They Sneak Attack squishies. Trip Attack or Enraged Throw to prone them.
- Viconia last. She’s tanky but without her zealots, she falls fast.
Tactics
| Tactic | Detail |
|---|---|
| Break Spirit Guardians | Viconia’s Spirit Guardians deals Necrotic damage to everyone near her. Break her concentration: Magic Missile (3+ concentration checks in one cast). Moonbeam, Scorching Ray, and multiple weapon attacks also work. |
| AoE the cultists | They’re clumped up in the chapel. Fireball + Lightning Bolt + Spirit Guardians (Radiant from Shadowheart) clears half of them in one round. |
| Darkness counter | Wear Eversight Ring (immune to Blinded, see in darkness). Or just AoE the darkness area — you don’t need to see them to Fireball them. |
| Counterspell | Priority: Hold Person > Silence > Darkness > anything else. Two sorcs covering Counterspell is enough. |
Party Assignment
| Build | Role |
|---|---|
| Storm Sorc | Lightning Bolt through the cultist clump (they line up nicely in the chapel). Magic Missile Viconia to drop Spirit Guardians (3 darts = 3 concentration checks). Counterspell Hold Person. |
| Wild Magic Sorc | Fireball the clump. Careful Spell to exclude allies. Disintegrate on Viconia once her adds are dead. |
| Shadowheart | Spirit Guardians (Radiant) — walk through the Sharrans. Thematic payback. Bless on Lae’zel + Bardadin. |
| Bardadin | Slashing Flourish the cultist clumps. Hypnotic Pattern (via Band of Mystic Scoundrel) to CC half the room. |
| Lae’zel | Trip Attack rogues. GWM nova on Viconia. Disarming Attack on any melee cultists. |
| Throwzerker | Enraged Throw on Viconia → auto-prone. Throw cultists into each other. |
| Astarion | Snipe casters from range. Sneak Attack the priority targets. |
Honour Mode Specifics
- Spirit Guardians is more dangerous in Honour Mode (Necrotic instead of Radiant, higher damage). Break Viconia’s concentration in round 1 or spread out.
- Darkness spam can blind your entire party. Without Eversight Ring, you’re fighting blind. Pre-position outside the Darkness radius before combat.
- Hold Person from Sharrans can kill a character in one round (paralysis → auto-crits from rogues). Counterspell it or kill casters first.
- Shadowheart’s story decision: after the fight, choose whether Shadowheart forgives or confronts her past. This affects her epilogue.
- Mirror of Loss is after this fight — don’t forget to use it on every party member before leaving (see Act 3 vendor page for details).
Post-Fight
- Loot Viconia: Viconia’s Walking Fortress (legendary shield, advantage on spell saves, Bulwark Rebuke, Reflective Shell).
- Access the Mirror of Loss — permanent +2 to any stat per character. The most impactful bonus in Act 3.
- Shadowheart’s personal quest concludes.