class subclass honour-mode

Character — Build Name

Class 1 / Class 2 / ...

Frontline / ranged DPS / control / support Difficulty: Moderate Character (Race) Updated 2026.01.01
Key levels
  1. L3
  2. L5
  3. L8
  4. L11

One or two sentences: composition, core loop, and what makes it tick.

Character — Build Name (Honour Mode)

Final composition: Class levels — the full level split, with a one-line “online from level N” note if the build has a strong start.

Why this split

2–5 sentences: the reasoning behind the level split, what it optimises for, and what it sacrifices. (Skip for pure single-class builds with no interesting choice — or replace with “Why respec them” for origin characters.)

Character Creation

FieldPick
Race…
Background…
Class…
Skills…

Stats (point buy)

StatBaseBonusFinal
STR………
DEX………
CON………
INT………
WIS………
CHA………

Note racial modifiers and any deliberately stranded stats. If the build depends on an elixir/gloves for a stat, say so here and add an “Alternative: natural X” subsection.

How works (read once)

Short explainer of the mechanic the whole build hangs on (superiority dice, the surprise engine, enrage on throws, spell slots…). Only the rules the reader needs, not a wiki dump.

Level-by-Level

L1 — Class 1

  • Feat: … (if any)
  • Spells/abilities gained: …
  • Note: why this pick, honour-mode relevance.

L2 — Class 1

…one ### LN — Class N subsection per level to 12. Mark power-spike levels in the heading (— **power spike**).

Permanent Bonuses

Table of every permanent modifier to the build’s key stat (racial, items, elixirs, features) and the running total. (Optional — include when stat stacking is part of the build.)

Key Items

ItemActWhy⭐
…1…⭐

⬥ Mark run-killers/⚠️ where an item can go wrong. Keep the same items as priorityItems in frontmatter, with sourcing notes in the body.

Combat Pattern

Step-by-step turn structure: initiative/first turn, the standard turn loop, reaction options, resource management (when to save X, when to burn Y).

Act-by-Act Priority

ActPriorityNotes
1…what to grab first, what the build looks like
2……
3……

Honour Mode Reminders

Bulleted list of honour-specific advice: what breaks, what the AI does to this build, save-or-die exposure, positioning, and how to stay alive when the dice turn.

Party Coordination

(optional) Which party members this build synerises with or overlaps, who cleans up, who watches the flanks.