Bardadin (Honour Mode)
Final composition:
- [OG BUILD]: 10 Swords Bard / 2 Paladin
- [PATCH 8+]: 6 Swords Bard / 2 Paladin / 4 Sorcerer
(Credits: Prestigious_Juice341, with minor edits.)
Why this split
Control. Damage. Bardadins are a combat martial with full caster spell slots — meaning an overwhelming amount of Smites for the enemy. With Arcane Acuity and the Band of the Mystic Scoundrel, no one can escape a +10 Spell Save DC on high-value control spells.
Patch 8 update: you can now upcast Shadow Blade at level 5 and combine that with the Resonance Stone for some seriously wicked damage. Not to mention the ability to manipulate infinite spell slots and sorcery points if you wish.
Character Creation
| Field | Pick |
|---|---|
| Origin | Any |
| Race | Any |
| Background | Player’s choice |
| Class | Bard (Swords) + Paladin (Vengeance) |
| Skills | Player’s choice |
The Respec Note (read once)
- RESPEC — start with 2 Paladin levels, then 6 Swords Bard — because you want the martial weapon and heavy armour proficiencies from Paladin for the melee smite.
- Slashing Flourish is the main damage dealer: 2 ranged attacks on 1 or 2 targets.
- Fighting Style: Duelling (with a Shadowblade caster on your team) / Two-Weapon Fighting (for dual Hand Crossbows).
Level-by-Level
L1 — Bard 1
- Cantrips: Friends, Minor Illusion.
- Spells: Healing Word, Feather Fall, Longstrider, Thunderwave.
L2 — Bard 2
- Song of Rest.
- Spells: Dissonant Whispers.
L3 — Bard 3 — Swords Bard — power spike
- Fighting Style (see above).
- Slashing Flourish — the main damage dealer.
- Spells: Enhance Ability.
L4 — Bard 4
- Cantrip: Light.
- Spells: Hold Person; replace Healing Word with Knock.
- Feat: Alert (if low Initiative) or Sharpshooter (if low damage) — “for now take the one you prefer, but take Alert after the respec later.”
L5 — Bard 5
- Font of Inspiration.
- Spells: Hypnotic Pattern.
L6 — Bard 6
- Extra Attack — Flourish makes this up to 4 attacks.
- Spells: Player’s choice.
L7 — Bard 7
- Greater Invisibility.
L8 — Oath of Vengeance — respec point
- The build is respeced: 2 Paladin first, then 6 Swords Bard (martial weapon + heavy armour proficiencies).
- Replace the L4 Feat with Alert — you’re shifting towards melee damage.
L9 — Paladin
- Divine Smite — the smite engine for all those caster slots.
- Fighting Style: Defence / Great Weapon Fighting — depending on weapon choice.
L10 — Bard 10
- Spell: Freedom of Movement.
- Feat: Savage Attacker.
L11 — Bard 11
- Spell: Hold Monster.
L12 — Bard 12
- Cantrip: Mage Hand.
- Spells: Player’s choice.
- Magical Secrets: Banishing Smite (currently only the ranged version of the spell), Counterspell, Death Ward, Hunger of Hadar, Spirit Guardians.
Build Variants
| Variant | Split | Notes |
|---|---|---|
| OG | 10 Swords Bard / 2 Paladin | Classic smite + +10 DC control hybrid. |
| Patch 8+ | 6 Swords Bard / 2 Paladin / 4 Sorcerer | Upcasted Shadow Blade (L5 slots) + Resonance Stone = seriously wicked damage; infinite spell slot / sorcery point manipulation. |
Key Items
| Item | Act | Why | ⭐ |
|---|---|---|---|
| Helldusk Armour | 1-2 | Chest | |
| Boots of Genial Striding / Disintegrating Nightwalkers / Boots of Persistence | 1-2 | Boots | |
| Wavemother’s Cloak | general | Cloak | |
| Strange Conduit Ring / Ring of Absolute Force (if branded) | 1-2 | Ring | ⭐ |
| Bow of the Banshee / Ne’er Misser + Hellfire Hand Crossbow | 1-2 | Ranged (dual hand crossbow option) | |
| Elixir of Bloodlust / Elixir of Cloud Giant Strength | general | Consumables | ⭐ |
| Drakethroat Glaive | 3 | Setup: use on primary weapon | |
| Shadeclinger Armour | 3 | Equip/remove to keep Advantage on Saving Throws | |
| Resonance Stone | 3 | Disadvantage on mental saves; pairs with upcasted Shadow Blade (Patch 8+) | ⭐ |
Combat Pattern
- Flourish first: Slashing Flourish — 2 ranged attacks on 1 or 2 targets; with Extra Attack that’s 4 attacks.
- Smites: full caster slots feed Divine Smite — bank the high slots for the boss.
- CC wall: Hypnotic Pattern / Hold Person / Hold Monster at +10 Spell Save DC (Arcane Acuity + Band of the Mystic Scoundrel) — the party cleans up.
- Burst (Patch 8+): upcasted Shadow Blade + Resonance Stone.
Act-by-Act Priority
| Act | Priority | Notes |
|---|---|---|
| 1 | Helldusk Armour, ranged setup, Hold Person | 4 attacks by L6 |
| 2 | Ring of Absolute Force, dual hand crossbows, smite economy | Full martial + caster identity |
| 3 | Resonance Stone, Shadeclinger, Magical Secrets | +10 DC delete buttons; Patch 8+ Shadow Blade burst |
Honour Mode Reminders
- ⚠️ Respec order is the build: 2 Paladin before the Bard levels — the proficiencies are the point of the Paladin dip.
- Dual hand crossbows vs melee: the Fighting Style choice changes the whole damage profile — Duelling only works “with a Shadowblade caster on your team.”
- Bank the high slots for smites; the control spells (Hypnotic Pattern, Hold) are the Honour run-savers at +10 DC.
- Death Ward + Counterspell (Magical Secrets) is your squishy insurance — keep both prepped on the boss.
Source
- Build PDF (canonical, updated 2026-07-18): Party Build Template — Google Drive
- OG build thread by Prestigious_Juice341 (linked from the PDF): Honour Mode 10/2 Smite Swords Bard SSB Complete — r/BG3Builds