paladin vengeance sorcerer shadow smite support honour-mode

Sorcadin

Vengeance Paladin 6 / Shadow Sorcerer 6

Support / CC / burst DPS Difficulty: Moderate Any origin Updated 2026.07.18
Key levels
  1. L4
  2. L8
  3. L9

Mainstay party support with full caster slots: Sleet Storm, upcasted Command and Hold Person/Monster at high Spell Save DC. Patch 8 made it broken — quickened Booming Blade smites + upcasted Shadow Blade delete enemies for ~250 on the first attack, with 2× martial attacks still in hand.

Sorcadin (Honour Mode)

Final composition: Vengeance Paladin 6 / Shadow Sorcerer 6.

Why this split

Versatile in spells, gear and Metamagics — a solution for any situation. High Spell Save DC makes the crowd control (Sleet Storm, upcasted Command, Hold Person/Monster) genuinely effective. Paladin levels bring heavy armour, Defence fighting style and smites; the Shadow Sorcerer half brings Shadow Blade, quicken/twin and spell slots to fuel them. Patch 8 pushed this multiclass into broken territory.

Character Creation

FieldPick
OriginAny
RaceAny
BackgroundPlayer’s choice
ClassPaladin (Vengeance)
SkillsPlayer’s choice

How the Smite Loop Works (read once)

  • First attack: Quickened Booming Blade (bonus action) smite + upcasted Shadow Blade ≈ ~250 damage — and you still have your 2× martial attacks for the turn.
  • Add the Resonance Stone: disadvantage on mental saves + doubled psychic damage — “it’s truly over for the enemy”.
  • Support: Sleet Storm (CC + damage), upcasted Command, Hold Person/Monster at a high Spell Save DC.

Level-by-Level

L1 — Paladin 1 — Vengeance

  • Channel Oath: Inquisitor’s Might.

L2 — Paladin 2

  • Fighting Style: Defence; Divine Smite.
  • Spells: Bless, Command, Divine Favour, Protection from Evil and Good, Searing Smite, Shield of Faith, Thunderous Smite, Wrathful Smite.

L3 — Paladin 3

  • Channel Oath: Abjure Enemy; Vow of Enmity.

L4 — Paladin 4 — first feat

  • Feat: Alert.

L5 — Paladin 5

  • Spells: Aid, Hold Person, Misty Step.

L6 — Paladin 6

  • Aura of Protection.

L7 — Sorcerer 1 — Shadow

  • Cantrips: Booming Blade, Friends (or choice), Minor Illusion, Ray of Frost (or choice).
  • Spells: Magic Missile (or choice), Shield.

L8 — Sorcerer 2 — power spike

  • Create Spell Slot / Create Sorcery Points.
  • Spells: Thunderwave (or choice).
  • Metamagic: Extended Spell, Twinned Spell.

L9 — Sorcerer 3

  • Spell: Mirror Image. Replace any “choice” slot with Shadow Blade.
  • Metamagic: Quickened Spell.

L10 — Sorcerer 4

  • Spells: Blur. Feat: Savage Attacker.

L11 — Sorcerer 5

  • Spell: Sleet Storm.

L12 — Sorcerer 6

  • Spells: Counterspell, Hypnotic Pattern (optional).

Key Items

ItemActWhy⭐
Resonance Stone3Setup: disadvantage on mental saves + 2× psychic damage⭐
Unseen Menace2Weapon
Soulbreaker Greatsword2Weapon alt
Doom Hammer2For Myrkul
Dolor Amarus2Weapon
Ketheric’s Shield / Safeguard Shield2Shield slot
Holy Lance Helm / Diadem of Arcane Synergy2Helm options
Luminous Gloves / Dark Justiciar Gauntlets (upgraded)2Gloves
Helldusk Boots2Boots
Breastplate +1 / Luminous Armour / Dwarven Splintmail / Reaper’s Embrace2Chest options
Shadow-Cloaked Ring2-3Ring (also in Act 3 solo grid)
Vicious Shortbow2Ranged alt
Balduran’s Giantslayer / Hellrider Longbow3Weapon options
Viconia’s Walking Fortress / Shar’s Spear of Evening / Shadow Blade (weapon)3Solo weapon options
Helm of Balduran / Armour of Persistence / Gauntlets of Hill Giant Strength / Amulet of Greater Health / Boots of Persistence / Ring of Protection / Killer’s Sweetheart3Act 3 slot options
Hood of the Weave / Cloak of the Weave / Helldusk Armour / Craterflesh Gloves / Amulet of the Devout / Ring of Feywild Sparks / Risky Ring3Solo slot options
Elixir of Bloodlust / Cloud Giant StrengthgeneralConsumables⭐

Setup items: Drakethroat Glaive (use on primary weapon) · Shadeclinger Armour (equip/remove to keep advantage on saving throws) · Resonance Stone.

Combat Pattern

  1. Open: Quickened Booming Blade smite on Shadow Blade for the ~250 burst, then 2 martial attacks.
  2. CC windows: Sleet Storm for the whole table; upcasted Command and Hold Person/Monster at your high Spell Save DC — with Resonance Stone’s disadvantage on mental saves, holds almost stick.
  3. Sustain: Aura of Protection + heavy armour; smite remaining slots on the Vow of Enmity target.

Act-by-Act Priority

ActPriorityNotes
1Defence style, smite options, Bless/CommandSolid tank support from level 1
2Levels 7-9 (Sorc 1-3): Shadow Blade + Quickened + Twinned, BlurThe build arrives — ~250 first attacks
3Sleet Storm, Counterspell, full gearBroken territory

Honour Mode Reminders

  • You are the party’s CC backbone — save Sleet Storm and Holds for boss encounters.
  • Resonance Stone is not optional on Honour: the disadvantage on mental saves is what makes Holds stick.
  • Elixir cycle (Cloud Giant Strength + Bloodlust) before every hard fight.
  • Turn Buffering tech (see Tips) is a natural fit — never spend the resources you fake-spend.

Source