bg3 act-1 vendors items honour-mode

Act 1

Act 1 Updated 2026.05.11

Act 1 vendor stocks and quest rewards: Emerald Grove, Druid Grove, Goblin Camp, Underdark, Grymforge, Crèche Y'llek.

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Emerald Grove

The Druid Grove. Trade here before triggering the goblin raid — many vendors leave or die when the Grove falls.

Arron — The Hollow — first vendor in the game

  • Spellthief — Longbow that drains 1 spell slot on hit (target loses lowest unused slot).ranged · magic
  • Hedge Wanderer Armour — Medium armour, AC 14 + DEX (max 2), advantage on Nature checks.armor
  • Gloves of Missile Snaring — Reduce ranged damage and reflect a portion back at the attacker.accessory
  • Ring of Flinging — Thrown weapons deal +1d4 force damage.accessory
  • Bow of Awareness — Longbow +1. +1 Initiative while equipped (passive, no need to wield).ranged
  • Rain Dancer — Quarterstaff. Once per long rest, create water cloud on target.melee · magic

Auntie Ethel — apothecary at Riverside Teahouse — trade BEFORE her quest triggers

Damon — armourer at the Grove gate — sells +1 light/medium armour and basic +1 weapons

    Dammon — tiefling smith — note: different person from Damon

    • Chain Mail — Standard heavy armour; he relocates to Last Light Inn and then Stormshore Armoury.armor
    • Hunting Shortbow — +1 Shortbow. Advantage on attacks vs Monstrosity. Good early ranged option.ranged

    Zevlor / Cerys — Tiefling leader in the Secluded Chamber — quest 'Investigate Kagha' and 'Save the Refugees'

      Goblin Camp / Shattered Sanctum

      Approach via Risen Road or Underdark. Items here vanish if you assault the camp without trading first.

      Grat the Trader — near the central courtyard — Grat is a goblin; trade BEFORE assaulting the camp or he'll be dead/hostile

      • ★★★Returning Pike — +1 Pike, d10+1 piercing. Homing Weapon: automatically returns to hand when thrown. Core weapon for Throwzerker through Acts 1–2.melee · magic
      • ★★The Whispering Promise — Ring. When you heal a creature, it gains +1d4 to Attack rolls and Saving throws for 2 turns (same condition as Bless — doesn't stack).accessory · magic
      • ★★Boots of Aid and Comfort — Boots. When the wearer heals a target, that target also gains 3 temporary HP. Works with area healing.accessory · magic
      • ★★Gloves of Archery — +2 damage with ranged weapon attacks. Proficiency with longbows and shortbows.accessory

      Roah Moonglow — Zhentarim trader — rotating +1 weapons, scrolls, smokepowder

      • Smokepowder Bomb — Throwable explosive, 3d4 fire + push.consumable
      • ★★Gloves of the Growling Underdog — Advantage on melee attack rolls when surrounded by 2+ enemies. +1 STR saves. In Dror Ragzlin's treasure room behind iron gate (X: 298, Y: 66).accessory

      Volo — rescue from Spike's torture chamber to unlock his camp dialogue

        Loot — Crusher — Goblin near the waypoint. Kill him or make him kiss your foot and steal.

        • ★★Crusher's Ring — +3m movement speed. Best-in-slot for any melee character through entire game.accessory

        Abdirak (permanent buff) — Loviatar priest in the Shattered Sanctum (behind Gut's chambers). Let him whip you (performance checks) for a permanent buff.

        • ★★Loviatar's Love — Permanent buff: +2 to Attack Rolls and Wisdom Saving Throws when below 30% HP. Only one character can receive it.utility

        Waukeen's Rest

        Risen Road — burning inn quest. Rescue Counsellor Florrick from the cellar.

        Brem (Zhentarim Basement) — Hidden basement (X: 295, Y: -250). Access requires completing 'Find the Missing Shipment' — save Rugan & Olly, deliver the unopened Caravan Strongbox to Zarys.

        • ★★★Titanstring Bow — +1 Longbow. Deals additional damage equal to your STR modifier. Core weapon for STR-stacking ranged builds — pair with Club of Hill Giant Strength or STR elixirs.ranged · magic
        • Gloves of Thievery — Advantage on Sleight of Hand checks.accessory · utility

        Risen Road

        Road between Blighted Village and Mountain Pass. Gnolls, paladins, Zhentarim hideout.

        Anders (Paladins of Tyr) — Paladins in the tollhouse (Karlach's hunters). Kill them or trade.

        • Sword of Justice — +1 Greatsword. Bonus Action: Tyr's Protection (+2 AC to ally in 9m, concentration).melee · magic
        • Gloves of Heroism — Gain Heroism (+5 temp HP per turn) when under half HP.accessory

        Loot — Hamarhraft — Inside the burning building at Waukeen's Rest (top floor, trapped behind a locked door).

        • Hamarhraft — Maul. Deals 1d4 Thunder damage to all nearby creatures when you Jump. Infinite-use AoE gimmick.melee · magic

        Blighted Village

        Abandoned village on Risen Road. Notable loot, no live vendors.

        Loot — Moss-Covered Chest — Blighted Village (X: 29, Y: 405), near the waypoint.

        • Haste Helm — At start of combat: gain Momentum for 3 turns (+3m movement per turn). Smooth start passive.accessory

        Loot — Whispering Depths — Well in Blighted Village center → Whispering Depths. Kill Phase Spider Matriarch.

        • Poisoner's Robe — Clothing. +1d4 Poison damage to targets that fail a save vs your poison spell.armor · magic

        Loot / Craft — Sussur Tree — Big Sussur Tree in the Underdark near the tower. Harvest Sussur Bark, then use the blacksmith's forge in Blighted Village (activate the bellows) to craft a Sussur weapon.

        • Sussur Greatsword — +1 Greatsword. Silence target on hit (no save). Shuts down casters completely. Pick greatsword, dagger, or sickle.melee · magic

        Loot — Lump the Enlightened — Ogre trio in Blighted Village. Kill them or pay them for the headband.

        Loot — Speedy Lightfeet — Inside windmill basement (Whispering Depths area) or near Blighted Village. Alternatively in a chest.

        • Speedy Lightfeet — Boots. When you Dash or take a similar action, gain 3 Lightning Charges.accessory

        Arcane Tower (Underdark)

        Southwest Underdark. Use Sussur Blooms to power the elevator, read poetry books, or fight Bernard (construct guardian).

        Loot — Stool of Hill Giant Strength — Tower roof, 4th floor (X: -26, Y: -272). Break the stool behind the Animated Armour.

        • ★★★Club of Hill Giant Strength — Uncommon club. Sets STR to 19 while equipped. Stat stick — hold in melee slot to boost Titanstring Bow damage without STR elixirs.melee · magic

        Underdark — Ebonlake Grotto

        Myconid Colony. Reach via the Goblin Camp tunnels, the Zhent hideout cellar, or the Druid Grove mountain path.

        Blurg — scholar & vendor in Sovereign Spaw's chamber

        • Spineshudder Amulet — Inflicts 2 turns of Reverberation on lightning-damaged enemies.accessory · magic
        • ★★Bracers of Defence — +2 AC when not wearing armour or wearing a shield. Good for unarmoured casters and monks.accessory
        • ★★Pearl of Power Amulet — Once per Long Rest: restore one expended spell slot of any level up to 3rd.accessory · magic
        • Ring of Mind Shielding — Immune to charm, fear, and mind reading.accessory · utility

        Derryth Bonecloak — bring her Noblestalk (from Sovereign Spaw) — she trades it for a permanent +1 to an ability score of your choice

        • ★★Caustic Band — +2 Acid damage on weapon attacks. Works on thrown and ranged attacks.accessory · magic

        Loot — Spectator / Selûnite Outpost — Kill the Spectator near the Selûnite Outpost waypoint in the Underdark.

        • Shadow of Menzoberranzan — Very Rare hood. Bonus Action: become Invisible for 2 turns while Obscured. Short Rest.accessory · magic
        • Mourning Frost — Crafted from Icy Helve (Myconid Colony), Icy Crystal (Dhourn, Petrified Battlefield), Icy Metal (Sovereign Spaw's area). Very Rare quarterstaff. +1 cold damage per hit. Ray of Frost cantrip. Chance to Chilled on cold damage.melee · magic

        Thulla (quest reward) — cure her of duergar poison ('Cure the Poisoned Gnome') with Antitoxin or Lesser Restoration

        • ★★Boots of Speed — Bonus action 'Click Heels': move twice as fast and enemies have disadvantage on opportunity attacks against you. No concentration.accessory

        Grymforge

        Duergar-occupied forge. Defeat Grym (forge guardian) to safely craft adamantine gear.

        Stonemason Kith — near the main bridge

        • ★★Elixir of Vigilance — +5 bonus to Initiative and immunity to Surprised, until long rest. Buy 4–5 — drink before fights.consumable · utility

        Adamantine Forge — craft, not vendor — uses Mithral Ore + a Mould

        • ★★Adamantine Splint Armour — Heavy armour, AC 18. All incoming damage reduced by 2. Attackers can't crit you. Melee attackers Reeling for 2 turns on hit. Requires Splint Mould.armor
        • Adamantine Scale Mail — AC 16+DEX (max 2). All incoming damage reduced by 1. Attackers can't crit you. Melee attackers Reeling for 2 turns on hit. Requires Scale Mail Mould.armor
        • ★★Adamantine Shield — +2 AC. Attackers Reel on miss. Shield Blow reaction knocks attacker prone. Immune to crits. Requires Shield Mould.armor

        Nere (loot) — Kill True Soul Nere in the collapsed tunnel. Loot his body.

        • ★★★Disintegrating Night Walkers — Very Rare boots. Freedom of Movement (cannot be restrained, paralyzed, or slowed). Misty Step (1/Short Rest). One of the best boot slots in the game.accessory · magic

        Crèche Y'llek

        Mountain Pass githyanki crèche — accessible from Act 1 via Rosymorn Monastery path. Time-sensitive: leaving for the Shadow-Cursed Lands triggers a confrontation that locks the crèche.

        A'jak'nir Jeera — githyanki quartermaster — give items to Lae'zel for backstory buffs

        • ★★★Knife of the Undermountain King — +2 Shortsword (Very Rare). Organ Rearranger: reduces crit threshold by 1 (stacks). Reroll damage dice of 2 or less. Advantage vs obscured targets. Stat stick — crit reduction applies to ALL attacks.melee · magic
        • Githyanki Half Plate — Medium armour, AC 15 + DEX (max 2). +1 STR saves.armor

        Quest Rewards

        • ★★★The Spellsparkler — Quarterstaff. When the wielder deals damage with a spell or cantrip, gain 2 Lightning Charges. Triggers per-hit, so Magic Missile stacks fast.Counsellor Florrick — Waukeen's Rest · melee · magic
          How · Rescue Florrick from the burning Waukeen's Rest inn (Rescue the Grand Duke). Pull her from the cellar, then talk to her afterwards for the reward.
        • ★★Hellrider's Pride — +1 STR saves. When you heal another creature, it gains resistance to bludgeoning/piercing/slashing for 2 turns.Zevlor — Druid Grove, Secluded Chamber · accessory · magic
          How · Persuade Zevlor to help defend the Grove and complete the Hellriders quest line, OR pickpocket / loot directly from him.
        • ★★★Ring of Protection — +1 AC, +1 to all Saving Throws. One of the best rings in the game, usable through Act 3.Mol — Druid Grove, Tiefling Hideout · accessory
          How · Complete 'Steal the Sacred Idol' for Mol (risky — turns druids hostile), OR pickpocket from Mol directly. Alternately, loot from Mol if she dies.
        • ★★Amulet of Misty Step — Grants Misty Step (Bonus Action teleport, 1/Short Rest). Excellent mobility for any character.Priestess Gut — Shattered Sanctum, Goblin Camp · accessory · magic
          How · Loot from Priestess Gut after killing her in her chambers (behind the locked door near Abdirak).
        • ★★Gloves of Uninhibited Kushigo — +1d4 to Throw and Improvised Weapon damage. Stacks with Ring of Flinging and Tavern Brawler.Derryth Bonecloak — Myconid Colony, Underdark · accessory · magic
          How · Rescue Baelen Bonecloak from the bibberbang field NW of the colony. Complete 'Find the Mushroom Picker' quest.
        • ★★★Phalar Aluve — +1 Longsword (finesse). Sing (6m aura, +1d4 to attack/saves for allies) OR Shriek (6m aura, +1d4 Thunder on hit vs enemies). Short Rest. One of the best support weapons in the game.Stone slab — Underdark (near Selûnite Outpost waypoint) · melee · magic
          How · Pass a DC 15 Religion check to pull the longsword from the stone. Can also be smashed out with force damage.
        • ★★Diadem of Arcane Synergy — Circlet. When you inflict a condition on a creature, gain Arcane Synergy (add Spell Mod to weapon/cantrip damage) for 2 turns.Ardent Jhe'rezath — Crèche Y'llek, Inquisitor's Chamber · accessory · magic
          How · Reach the Crèche via the Mountain Pass before leaving for Act 2. Either fight Jhe'rezath in the Inquisitor's Chamber, or pickpocket the circlet from him.
        • ★★Necklace of Elemental Augmentation — When a cantrip deals Acid/Cold/Fire/Lightning/Thunder damage, add Spell Mod to the damage.Display case — Crèche Y'llek, Inquisitor's Chamber · accessory · magic
          How · Same Crèche visit as the Diadem. Pick the display case (DC 15 Sleight of Hand) or smash it; grab the necklace before the Crèche turns hostile.
        • Volo's Ersatz Eye — Permanent See Invisibility (within 9m, DEX save). Only useful if you actually undergo the surgery.Volo — at camp, post-rescue · accessory · utility
          How · Rescue Volo from Spike's torture cage at the Goblin Camp. Back at camp, ask him to remove your tadpole; the operation fails and he gives you the eye as an apology. Permanently blinds your right eye.

        Act 1

        Filter by category, or scroll to scan vendors by location.

        Trade-before-trigger checklist

        • Auntie Ethel: trade before agreeing to “help with Mayrina.” Once her quest turns hostile, her shop is gone.
        • Grove vendors (Arron, Damon, Dammon, Ethel): trade before the goblin raid or before siding against the Tieflings. Several relocate to Last Light Inn or Stormshore in later acts; some don’t return.
        • Goblin Camp (Grat, Roah, Volo): trade before assaulting the camp. Volo’s rescue is a hard prerequisite for his camp dialogue and the Ersatz Eye offer.
        • Crèche Y’llek: time-sensitive — leaving for Act 2 locks the crèche after a confrontation triggers. Pick up the Diadem and Necklace before Lae’zel’s questline forces hostility.

        Money tips (Act 1)

        • Sell unused +1 weapons and excess healing potions — keep 2–3 Greater Healing potions per character.
        • Don’t burn gold on Mage Armor scrolls; long-rest restores Mage Armor anyway.
        • Pickpocket high-stakes vendors only with Astarion + Pass Without Trace + Invisibility. Without him, just buy — gold is plentiful from Goblin Camp + Moonrise looting.