Rivington
Gateway to Baldur's Gate. Several Act 1 vendors relocate here. Trade early — once Gortash crowns himself the city's vendors become harder to reach.
Jungle (Akabi's jackpot) — Pickpocket Akabi's Djinni Ring at the Circus of the Last Days → spin the wheel → win jackpot → teleported to the Jungle. DC 20 Perception to notice the wheel is rigged.
- ★★★Nyrulna ★ Karlach — Throwzerker — Legendary +3 Trident. Returns when thrown. 3d4 Thunder AoE splash on thrown hit. +3m movement/jump. Immune to fall damage. Core weapon for Throwzerker.melee · magic
- ★★★Band of the Mystic Scoundrel ★ Wyll — Bardadin — Ring. After hitting with a weapon attack: cast Illusion/Enchantment spells as a Bonus Action. Core engine for Bardadin control.accessory · magic
Quartermaster Talli — Stormshore Armoury (Lower City) — Act 1 Last Light vendor, now with high-tier stock
- ★★Helldusk Boots — Cannot be knocked Prone. Immune to fall damage. +1 to Saving Throws.accessory
Dammon — relocated to Stormshore Armoury — final infernal-iron upgrade for Karlach
- ★★★Armour of Persistence — Heavy armour, AC 20. Permanent Blade Ward (resistance to B/P/S). Permanent Resistance (+1d4 to all saves). -2 to all incoming damage.armor
- ★★Boots of Persistence — Permanent Longstrider (+3m movement) and Freedom of Movement (cannot be restrained/paralyzed/slowed).accessory
- ★★★Legacy of the Masters — +2 to attack rolls AND +2 to damage (all weapon attacks). Best-in-slot for any martial.accessory
Fytz the Firecracker — Lower City weapon vendor, near Stormshore Armoury
- ★★The Dead Shot ★ Astarion — Gloomstalker Assassin — +2 Longbow (Very Rare). Improved Critical: reduces crit threshold by 1 (stacks globally). Keen Attack: double proficiency bonus on ranged attacks unless disadvantage.ranged · magic
- Flail of Ages — +1 Flail (Very Rare). Variable elemental damage (fire/cold/acid). Chance to Chill/Burn target.melee · magic
Gloomy Fentonson — Lower City Sewers vendor (X: 41, Y: 783)
- Armour of Agility — Medium armour (Very Rare), AC 17 + full DEX (no cap). +2 to all saves. No stealth disadvantage.armor
- Marksmanship Hat — +1 to ranged attack rolls.accessory
Bonecloak's Apothecary — Derryth's brother — potions, antidotes, scrolls
Ferg Drogher — Requisitioned Barn, Rivington. Persuade to access special stock (Shadowheart must NOT be in party unless she killed Nightsong).
- ★★Dwarven Thrower — Very Rare +2 Warhammer. Returns when thrown. +1d8 thrown damage (dwarf) or +2d8 vs Large+. Use Disguise Self as dwarf.melee · magic
Stormshore Tabernacle
Lower City temple. Vicar Humbletoes sells divine gear. Basement has cursed offering chests.
Vicar Humbletoes — Main floor — sells divine/healing-themed gear
- ★★The Reviving Hands — Very Rare gloves. Creatures healed by wearer gain Blade Ward (resistance to B/P/S). Free Revivify (1/Long Rest). Revived creatures get Death Ward.accessory · magic
- Mantle of the Holy Warrior — Very Rare cloak. Crusader's Mantle action: allies in 9m deal +1d4 Radiant on weapon attacks.accessory · magic
- The Sacred Star — Very Rare +2 Morningstar. Radiating Orb on hit. Undead must save or be Turned. Dawnburst Strike (radiant AoE).melee · magic
Sorcerous Sundries
Wizards' library and the most important shop of Act 3. Ground floor is the open vendor; the Vault and Ramazith's Tower are puzzle-locked.
Rolan / Lorroakan's Projection — ground floor — Rolan sells here if you rescued him from Moonrise; otherwise it's the Projection
- ★★Quickspell Gloves — Once per short rest, cast a cantrip as a Bonus Action instead of an Action.accessory · magic
- ★★Birthright — Hat. +2 CHA (caps at 22). Stacks with Mirror of Loss for a potential 24 CHA.accessory · magic
- Ring of Regeneration — Very Rare ring. Heal 1d4 HP at the start of every turn in combat.accessory · magic
Tolna Tome-Monger — scroll specialist — buy any Lvl 5+ wizard scrolls you don't already know (Globe of Invulnerability, Otiluke's Resilient Sphere)
Devil's Fee
Helsik's curio shop — bring the diamonds. The House of Hope ritual unlocks here.
Helsik — ask about her 'real merchant inventory' to unlock special stock
- ★★Cloak of the Weave ★ Wild Magic Sorcerer — +1 Spell Save DC and Spell Attack. Reaction (1/short rest): Absorb Elements — take half damage from an elemental attack and add 1d6 of that element to your next hit.accessory · magic
- ★★★Diamond — Revivify component — keep 2–3 stocked at all times.consumable · utility
- Gemini Gloves — Cantrips target an additional enemy (once per Short Rest).accessory · magic
Loot — Helsik's Upstairs Chest — Upstairs at the Devil's Fee (X: -39, Y: -93). Pick the lock or get the key.
- ★★★Mask of Soul Perception — +2 to Attack Rolls, Initiative, and Perception. Cast Detect Thoughts at will. One of the best helmets in the game.accessory · magic
Wyrm's Crossing
Wyrm's Crossing
Bridge district between Rivington and Lower City.
Exxvikyap — Dragonborn vendor at Wyrm's Crossing (near the drawbridge). Sells high-end martial gear.
- ★★Bonespike Garb — Medium armour, AC 15 + DEX (max 2). 15 temp HP on Rage. Reduce damage by 2. Melee attackers take CON-mod piercing. Also available as loot.armor · magic
Philgrave's Mansion
Mystic Carrion's manor in the Lower City. Hostile if you side against him — trade or pickpocket before triggering.
Mystic Carrion — necromancer merchant — speak before crossing him
- ★★Hood of the Weave — +2 Spell Save DC and Spell Attack rolls.accessory · magic
Felogyr's Fireworks
Stoneyard fireworks shop. Sells smokepowder-based explosives — useful for set-piece scripted blasts.
Felogyr Sureshot — rear of the workshop
- Smokepowder Bomb — Throwable explosive, 3d4 fire + push.consumable
Danthelon's Dancing Axe
Wyrm's Crossing weapon shop.
Entharl Danthelon — Sells +2 weapons and gear from generic tables
- ★★Cloak of Displacement — Very Rare cloak. Enemies have Disadvantage on attack rolls against you until you take damage (refreshes each turn).accessory · magic
Ironhand Gnomes' Camp
Lower City refugee camp — the gnomes from Grymforge set up shop here if you rescued them.
Ironhand Quartermaster — varies (e.g. Yannis) — general +2 gear, but check stock for Constitution-set amulets
Quest Rewards
- ★★★Markoheshkir
★ Storm Sorcerer (Chain Lightning) — +3 quarterstaff. +1 Spell DC/Attack. Action 'Kereska's Favour' (recharge short rest): pick an element. Bolts of Doom (Lightning) adds +1d4 lightning to spells and grants a free Chain Lightning per short rest.Ramazith's Tower — Globe of Invulnerability · melee · magicHow · Reach Ramazith's Tower via the Sorcerous Sundries vault elevator. Cast See Invisibility to reveal the hidden lever, then DC 20 Arcana to disable the globe. Each party member gets ONE attempt; failure triggers a trap and locks them out (rotate party members).
- ★★★Robe of the Weave
★ Storm Sorcerer (Chain Lightning) — +2 AC. +1 Spell DC/Attack. Succeeding a saving throw against a spell heals 1d6 HP.Ramazith's Tower — Globe of Invulnerability (same puzzle as Markoheshkir) · armor · magicHow · Same See-Invisibility-lever + DC 20 Arcana puzzle. Once you crack the globe, both items become lootable.
- ★★★Staff of Spellpower
★ Wild Magic Sorcerer — +2 quarterstaff. +1 Spell DC/Attack. Arcane Battery: your next spell costs no slot (1/long rest).House of Hope — Raphael's Vault · melee · magicHow · Inside House of Hope, find Raphael's Vault across from the Boudoir. DC 10 Wisdom to activate the Inert Infernal Gem, then DC 20 Arcana to open the door via the Control Gem. Staff is on a pedestal to the right.
- ★★★Amulet of Greater Health
★ Lae'zel — Battle Master Fighter
★ Storm Sorcerer (Chain Lightning) — Sets your Constitution to 23 (no effect if your CON is already higher). Advantage on Constitution saving throws.House of Hope — Archive (leftmost pedestal) · accessory · magicHow · DC 20 Sleight of Hand to disarm the pedestal trap. Alternatively, drop an item of equal weight on the plate before lifting the amulet.
- ★★★Gauntlets of Hill Giant Strength
★ Lae'zel — Battle Master Fighter — Sets your Strength to 23.House of Hope — Archive (rightmost pedestal) · accessory · magicHow · Same Archive room. DC 20 Sleight of Hand to disarm. Sets STR to 23. Frees elixir slot for Bloodlust or other elixirs.
- Helldusk Gloves — +1 Spell Save DC/Attack. +1d6 Fire on weapon attacks. +1d6 Necrotic on unarmed. Rays of Fire cantrip (Short Rest).Haarlep — House of Hope Boudoir · accessory · magicHow · Kill or deal with Haarlep in the Boudoir (Raphael's private chambers).
- Helldusk Helmet — Immune to critical hits. See in magical darkness. Cannot be Blinded. +2 saves vs spells. Immolating Gaze (frighten, Short Rest).House of Hope — Raphael's Vault · accessory · magicHow · Loot from the Vault across from the Boudoir. DC 10 Wisdom for Inert Infernal Gem, DC 20 Arcana on Control Gem.
- ★★★Helldusk Armour — Heavy armour, AC 21 (no DEX). Resistance to Fire, immune to Burning. -3 to all incoming damage. Bonus action Fly (no concentration). Burning back to enemies who fail saves against your spells.Raphael — House of Hope · armor · magicHow · Kill Raphael in the final House of Hope confrontation. Best handled after grabbing the Staff of Spellpower, the Amulet, and the Orphic Hammer first — and AFTER stealing what you can; opening the fight nukes vendor relations.
- Bhaalist Armour — Light armour, AC 14 + DEX. Aura of Murder: enemies within 3 m are Vulnerable to Piercing. +2 Initiative.Echo of Abazigal — Murder Tribunal · armor · magicHow · Find the Bhaal Temple beneath the Lower City (Murder Tribunal entrance behind the Blushing Mermaid). Complete the 'Impress the Murder Tribunal' quest (kill the three targets) and accept the role of Unholy Assassin of Bhaal. Then buy or take from Abazigal.
- Crimson Mischief — Pair of rapiers (+3 main / +2 off-hand). Extra +1d4 piercing on enemies below half HP. Lethal with Bhaalist Armour's aura.Sarevok Anchev — Bhaal Temple · meleeHow · Kill Sarevok in the Murder Tribunal final fight (after completing the assassin path, or by attacking the tribunal directly).
- ★★Spellmight Gloves
★ Wild Magic Sorcerer — When casting a spell that needs an attack roll, optionally take -5 to the roll to deal +1d8 damage.Lucretious — Circus of the Last Days (Rivington) · accessory · magicHow · Solve 'Find Dribbles the Clown' — gather Dribbles's body parts scattered across Rivington and the Circus. Return to Lucretious. Alternatively, pickpocket from Lucretious directly.
- ★★★Nyrulna
★ Karlach — Throwzerker — Legendary +3 Trident. Returns on throw. 3d4 Thunder AoE on thrown hit. +3m movement/jump. Immune to fall damage.Jungle (Akabi jackpot at Circus of the Last Days) · melee · magicHow · Pickpocket Akabi's Djinni Ring → spin wheel → win → Jungle. Loot painted chest near exit (DC 20 Sleight of Hand).
- ★★★Band of the Mystic Scoundrel
★ Wyll — Bardadin — Ring. After weapon hit: cast Illusion/Enchantment spells as Bonus Action. Core for Bardadin/Wyll control engine.Jungle (same as Nyrulna) · accessory · magicHow · In a backpack on a cliff above the alioramus den at X: -1566, Y: -1522. Same Jungle instance.
- ★★★Balduran's Giantslayer — Legendary +3 Greatsword. Double damage from STR modifier. Double proficiency bonus vs Large+. Giant Form (Short Rest): grow Large, +1d6 damage, advantage STR, temp HP.Ansur — Wyrmway trials (Lower City) · melee · magicHow · Kill Ansur in the Wyrmway. Requires completing 'The Blade of Frontiers' and the Wyrmway puzzle trials.
- ★★★Helm of Balduran — Legendary helmet. Immune to crits and Stun. Heal 2 HP per turn in combat. +1 AC, +1 all saves.Wyrmway — altar behind Ansur's corpse · accessory · magicHow · On the altar behind Ansur after the fight.
- ★★Gontr Mael — Legendary +3 Longbow. Chance to inflict Guiding Bolt on hit. Celestial Haste (Long Rest, no lethargic penalty). Bolt of Celestial Light (+1d4 Radiant, Frighten).Steel Watch Foundry — Control Centre · ranged · magicHow · Loot from the Steel Watcher Titan in the Foundry Control Centre.
- ★★Bloodthirst — Legendary +2 Dagger. Improved Critical (crit threshold -1, stacks globally). Main-hand: target Vulnerable to Piercing on hit. Off-hand: +1 AC.Orin — Bhaal Temple inner sanctum · melee · magicHow · Loot from Orin the Red. Netherstone-Pommelled Bloodthirst splits on pickup.
- ★★Duellist's Prerogative — Legendary +3 Rapier. Crit on 19 while off-hand empty. +1 Reaction per turn. Challenge to Duel (bonus action: Bleed on hit). Withering Cut reaction.Lora Bergauz — Lower City (Save Vanra quest) · melee · magicHow · Complete 'Save Vanra' (Blushing Mermaid → hag's lair → rescue Vanra). Return to Lora for reward.
- Viconia's Walking Fortress — Legendary +3 Shield. Advantage on saves vs spells, Disadvantage on spell attacks against wearer. Bulwark Rebuke (2d4 Force knockback). Reflective Shell (Short Rest). Warding Bond (Long Rest).Viconia DeVir — House of Grief · armor · magicHow · Loot from Viconia in the Cloister of Sombre Embrace (House of Grief, Lower City).
- ★★★Mirror of Loss — Permanent +2 to one ability score (choice). Optional +1 CHA from Stolen Vigour. Most impactful 'item' in Act 3.House of Grief — Cloister of Sombre Embrace · utilityHow · Interact with the Mirror after defeating Viconia. DC 25 Religion check or sacrifice Necromancy of Thay knowledge for guaranteed +2. Can be used by EVERY party member (including hirelings!). Remove Curse clears the Stolen Vigour debuff.
- Shade-Slayer Cloak
★ Astarion — Gloomstalker Assassin — Very Rare cloak. -1 crit threshold (stacks) while Hiding.Sticky Dondo — Guildhall (Lower City) · accessory · magicHow · Buy from Sticky Dondo in the Guildhall. Requires Nine-Fingers' permission to access the vendor.
- ★★Rhapsody — Legendary +1 Dagger. Scarlet Remittance: gain +1 attack/damage/Spell Save DC per kill (max +3, until Long Rest). Best-in-slot stat stick for casters.Cazador Szarr — Szarr Palace ritual chamber · melee · magicHow · Loot from Cazador after the vampire ascension fight.
- Woe — Very Rare +1 Quarterstaff. +1 Spell Save DC/Attack. When enemies fail a save vs your spell, heal 1d4 HP.Cazador Szarr — Szarr Palace · melee · magicHow · Loot from Cazador.
- Sarevok's Horned Helmet — Very Rare helmet. -1 crit threshold (stacks). Darkvision 3m. +1 Intimidation.Sarevok Anchev — Bhaal Temple · accessory · magicHow · Loot from Sarevok in the Murder Tribunal final fight.
- Sword of Chaos — Very Rare +2 Greatsword. On dealing damage: regain 1d6 HP per hit.Sarevok Anchev — Bhaal Temple · melee · magicHow · Loot from Sarevok.
- Ring of Murderous Opportunity — +1d4 damage vs targets that haven't taken a turn yet in combat. Synergizes with high Initiative.Orin — Bhaal Temple inner sanctum · accessory · magicHow · Loot from Orin.
- Hellfire Engine Crossbow — Very Rare +2 Heavy Crossbow. Lightning Arrow (1/Short Rest). Chance to inflict Burning on hit.Steel Watch Foundry — Control Centre · ranged · magicHow · Loot from the Steel Watcher Titan area (same room as Gontr Mael).
- ★★Pyroquickness Hat — Very Rare helmet. After casting a leveled Fire spell, gain an additional Bonus Action (once per turn).Sorcerous Vault — Elminster vault (Sorcerous Sundries basement) · accessory · magicHow · Invisible chest in the Elminster vault room of the Sorcerous Vault. Use See Invisibility.
- ★★Tharchiate Codex — Legendary book. After reading: gain +20 temp HP once per Long Rest. Also unlocks Necromancy of Thay's full power.Sorcerous Vault — Karsus vault (Sorcerous Sundries basement) · utilityHow · Loot from the Karsus vault in the Sorcerous Vault. Read it (requires Necromancy of Thay from Act 1 for full benefit).
- ★★★Elixir of Cloud Giant Strength — Sets Strength to 27. The single strongest elixir in the game. Stockpile for endgame boss fights.Various — Mystic Carrion, Bonecloak, crafting · consumableHow · Craft with Cloud Giant Fingers (sold by Derryth/Blurg at level 6+, or from Mystic Carrion in Act 3) + any Suspension. Sets STR to 27 until Long Rest.
- Amulet of the Devout
★ Shadowheart — Life Cleric
★ Wyll — Bardadin — +2 Spell Save DC. +1 Channel Divinity charge per long rest.Stormshore Tabernacle — basement Offering Chest · accessory · magicHow · Sneak into the basement of the Stormshore Tabernacle and open the main Offering Chest. WARNING: looting curses the chosen character with 'Castigated By Divinity' unless they're Jaheira wearing Khalid's Gift. Send a disposable party member.
- ★★★Orphic Hammer — Two-handed hammer that breaks Astral prisons. Only one in the game; lose it and you can't take the Orpheus ending.House of Hope — Archive trap pedestal · melee · utilityHow · On a trapped pedestal in the Archive. DC 20 Sleight of Hand to disarm the plate. Required to free Orpheus if you choose his ending.