bg3 act-3 vendors items honour-mode endgame

Act 3

Act 3 Updated 2026.05.11

Act 3 vendor stocks and quest rewards: Rivington, Lower City, Sorcerous Sundries, Devil's Fee, House of Hope, Murder Tribunal, Circus of the Last Days.

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Rivington

Gateway to Baldur's Gate. Several Act 1 vendors relocate here. Trade early — once Gortash crowns himself the city's vendors become harder to reach.

Jungle (Akabi's jackpot) — Pickpocket Akabi's Djinni Ring at the Circus of the Last Days → spin the wheel → win jackpot → teleported to the Jungle. DC 20 Perception to notice the wheel is rigged.

  • ★★★Nyrulna — Legendary +3 Trident. Returns when thrown. 3d4 Thunder AoE splash on thrown hit. +3m movement/jump. Immune to fall damage. Core weapon for Throwzerker.melee · magic
  • ★★★Band of the Mystic Scoundrel — Ring. After hitting with a weapon attack: cast Illusion/Enchantment spells as a Bonus Action. Core engine for Bardadin control.accessory · magic

Quartermaster Talli — Stormshore Armoury (Lower City) — Act 1 Last Light vendor, now with high-tier stock

  • ★★Helldusk Boots — Cannot be knocked Prone. Immune to fall damage. +1 to Saving Throws.accessory

Dammon — relocated to Stormshore Armoury — final infernal-iron upgrade for Karlach

  • ★★★Armour of Persistence — Heavy armour, AC 20. Permanent Blade Ward (resistance to B/P/S). Permanent Resistance (+1d4 to all saves). -2 to all incoming damage.armor
  • ★★Boots of Persistence — Permanent Longstrider (+3m movement) and Freedom of Movement (cannot be restrained/paralyzed/slowed).accessory
  • ★★★Legacy of the Masters — +2 to attack rolls AND +2 to damage (all weapon attacks). Best-in-slot for any martial.accessory

Fytz the Firecracker — Lower City weapon vendor, near Stormshore Armoury

  • ★★The Dead Shot — +2 Longbow (Very Rare). Improved Critical: reduces crit threshold by 1 (stacks globally). Keen Attack: double proficiency bonus on ranged attacks unless disadvantage.ranged · magic
  • Flail of Ages — +1 Flail (Very Rare). Variable elemental damage (fire/cold/acid). Chance to Chill/Burn target.melee · magic

Gloomy Fentonson — Lower City Sewers vendor (X: 41, Y: 783)

  • Armour of Agility — Medium armour (Very Rare), AC 17 + full DEX (no cap). +2 to all saves. No stealth disadvantage.armor
  • Marksmanship Hat — +1 to ranged attack rolls.accessory

Bonecloak's Apothecary — Derryth's brother — potions, antidotes, scrolls

    Ferg Drogher — Requisitioned Barn, Rivington. Persuade to access special stock (Shadowheart must NOT be in party unless she killed Nightsong).

    • ★★Dwarven Thrower — Very Rare +2 Warhammer. Returns when thrown. +1d8 thrown damage (dwarf) or +2d8 vs Large+. Use Disguise Self as dwarf.melee · magic

    Stormshore Tabernacle

    Lower City temple. Vicar Humbletoes sells divine gear. Basement has cursed offering chests.

    Vicar Humbletoes — Main floor — sells divine/healing-themed gear

    • ★★The Reviving Hands — Very Rare gloves. Creatures healed by wearer gain Blade Ward (resistance to B/P/S). Free Revivify (1/Long Rest). Revived creatures get Death Ward.accessory · magic
    • Mantle of the Holy Warrior — Very Rare cloak. Crusader's Mantle action: allies in 9m deal +1d4 Radiant on weapon attacks.accessory · magic
    • The Sacred Star — Very Rare +2 Morningstar. Radiating Orb on hit. Undead must save or be Turned. Dawnburst Strike (radiant AoE).melee · magic

    Sorcerous Sundries

    Wizards' library and the most important shop of Act 3. Ground floor is the open vendor; the Vault and Ramazith's Tower are puzzle-locked.

    Rolan / Lorroakan's Projection — ground floor — Rolan sells here if you rescued him from Moonrise; otherwise it's the Projection

    • ★★Quickspell Gloves — Once per short rest, cast a cantrip as a Bonus Action instead of an Action.accessory · magic
    • ★★Birthright — Hat. +2 CHA (caps at 22). Stacks with Mirror of Loss for a potential 24 CHA.accessory · magic
    • Ring of Regeneration — Very Rare ring. Heal 1d4 HP at the start of every turn in combat.accessory · magic

    Tolna Tome-Monger — scroll specialist — buy any Lvl 5+ wizard scrolls you don't already know (Globe of Invulnerability, Otiluke's Resilient Sphere)

      Devil's Fee

      Helsik's curio shop — bring the diamonds. The House of Hope ritual unlocks here.

      Helsik — ask about her 'real merchant inventory' to unlock special stock

      • ★★Cloak of the Weave — +1 Spell Save DC and Spell Attack. Reaction (1/short rest): Absorb Elements — take half damage from an elemental attack and add 1d6 of that element to your next hit.accessory · magic
      • ★★★Diamond — Revivify component — keep 2–3 stocked at all times.consumable · utility
      • Gemini Gloves — Cantrips target an additional enemy (once per Short Rest).accessory · magic

      Loot — Helsik's Upstairs Chest — Upstairs at the Devil's Fee (X: -39, Y: -93). Pick the lock or get the key.

      • ★★★Mask of Soul Perception — +2 to Attack Rolls, Initiative, and Perception. Cast Detect Thoughts at will. One of the best helmets in the game.accessory · magic

      Wyrm's Crossing

      Wyrm's Crossing

      Bridge district between Rivington and Lower City.

      Exxvikyap — Dragonborn vendor at Wyrm's Crossing (near the drawbridge). Sells high-end martial gear.

      • ★★Bonespike Garb — Medium armour, AC 15 + DEX (max 2). 15 temp HP on Rage. Reduce damage by 2. Melee attackers take CON-mod piercing. Also available as loot.armor · magic

      Sharess' Caress

      Brothel district, Wyrm's Crossing. The Manifestations are extremely strong stack-enablers for damage-type builds.

      Madame Inkblossom — back-room curios

      Philgrave's Mansion

      Mystic Carrion's manor in the Lower City. Hostile if you side against him — trade or pickpocket before triggering.

      Mystic Carrion — necromancer merchant — speak before crossing him

      • ★★Hood of the Weave — +2 Spell Save DC and Spell Attack rolls.accessory · magic

      Felogyr's Fireworks

      Stoneyard fireworks shop. Sells smokepowder-based explosives — useful for set-piece scripted blasts.

      Felogyr Sureshot — rear of the workshop

      Danthelon's Dancing Axe

      Wyrm's Crossing weapon shop.

      Entharl Danthelon — Sells +2 weapons and gear from generic tables

      • ★★Cloak of Displacement — Very Rare cloak. Enemies have Disadvantage on attack rolls against you until you take damage (refreshes each turn).accessory · magic

      Ironhand Gnomes' Camp

      Lower City refugee camp — the gnomes from Grymforge set up shop here if you rescued them.

      Ironhand Quartermaster — varies (e.g. Yannis) — general +2 gear, but check stock for Constitution-set amulets

        Quest Rewards

        • ★★★Markoheshkir — +3 quarterstaff. +1 Spell DC/Attack. Action 'Kereska's Favour' (recharge short rest): pick an element. Bolts of Doom (Lightning) adds +1d4 lightning to spells and grants a free Chain Lightning per short rest.Ramazith's Tower — Globe of Invulnerability · melee · magic
          How · Reach Ramazith's Tower via the Sorcerous Sundries vault elevator. Cast See Invisibility to reveal the hidden lever, then DC 20 Arcana to disable the globe. Each party member gets ONE attempt; failure triggers a trap and locks them out (rotate party members).
        • ★★★Robe of the Weave — +2 AC. +1 Spell DC/Attack. Succeeding a saving throw against a spell heals 1d6 HP.Ramazith's Tower — Globe of Invulnerability (same puzzle as Markoheshkir) · armor · magic
          How · Same See-Invisibility-lever + DC 20 Arcana puzzle. Once you crack the globe, both items become lootable.
        • ★★★Staff of Spellpower — +2 quarterstaff. +1 Spell DC/Attack. Arcane Battery: your next spell costs no slot (1/long rest).House of Hope — Raphael's Vault · melee · magic
          How · Inside House of Hope, find Raphael's Vault across from the Boudoir. DC 10 Wisdom to activate the Inert Infernal Gem, then DC 20 Arcana to open the door via the Control Gem. Staff is on a pedestal to the right.
        • ★★★Amulet of Greater Health — Sets your Constitution to 23 (no effect if your CON is already higher). Advantage on Constitution saving throws.House of Hope — Archive (leftmost pedestal) · accessory · magic
          How · DC 20 Sleight of Hand to disarm the pedestal trap. Alternatively, drop an item of equal weight on the plate before lifting the amulet.
        • ★★★Gauntlets of Hill Giant Strength — Sets your Strength to 23.House of Hope — Archive (rightmost pedestal) · accessory · magic
          How · Same Archive room. DC 20 Sleight of Hand to disarm. Sets STR to 23. Frees elixir slot for Bloodlust or other elixirs.
        • Helldusk Gloves — +1 Spell Save DC/Attack. +1d6 Fire on weapon attacks. +1d6 Necrotic on unarmed. Rays of Fire cantrip (Short Rest).Haarlep — House of Hope Boudoir · accessory · magic
          How · Kill or deal with Haarlep in the Boudoir (Raphael's private chambers).
        • Helldusk Helmet — Immune to critical hits. See in magical darkness. Cannot be Blinded. +2 saves vs spells. Immolating Gaze (frighten, Short Rest).House of Hope — Raphael's Vault · accessory · magic
          How · Loot from the Vault across from the Boudoir. DC 10 Wisdom for Inert Infernal Gem, DC 20 Arcana on Control Gem.
        • ★★★Helldusk Armour — Heavy armour, AC 21 (no DEX). Resistance to Fire, immune to Burning. -3 to all incoming damage. Bonus action Fly (no concentration). Burning back to enemies who fail saves against your spells.Raphael — House of Hope · armor · magic
          How · Kill Raphael in the final House of Hope confrontation. Best handled after grabbing the Staff of Spellpower, the Amulet, and the Orphic Hammer first — and AFTER stealing what you can; opening the fight nukes vendor relations.
        • Bhaalist Armour — Light armour, AC 14 + DEX. Aura of Murder: enemies within 3 m are Vulnerable to Piercing. +2 Initiative.Echo of Abazigal — Murder Tribunal · armor · magic
          How · Find the Bhaal Temple beneath the Lower City (Murder Tribunal entrance behind the Blushing Mermaid). Complete the 'Impress the Murder Tribunal' quest (kill the three targets) and accept the role of Unholy Assassin of Bhaal. Then buy or take from Abazigal.
        • Crimson Mischief — Pair of rapiers (+3 main / +2 off-hand). Extra +1d4 piercing on enemies below half HP. Lethal with Bhaalist Armour's aura.Sarevok Anchev — Bhaal Temple · melee
          How · Kill Sarevok in the Murder Tribunal final fight (after completing the assassin path, or by attacking the tribunal directly).
        • ★★Spellmight Gloves — When casting a spell that needs an attack roll, optionally take -5 to the roll to deal +1d8 damage.Lucretious — Circus of the Last Days (Rivington) · accessory · magic
          How · Solve 'Find Dribbles the Clown' — gather Dribbles's body parts scattered across Rivington and the Circus. Return to Lucretious. Alternatively, pickpocket from Lucretious directly.
        • ★★★Nyrulna — Legendary +3 Trident. Returns on throw. 3d4 Thunder AoE on thrown hit. +3m movement/jump. Immune to fall damage.Jungle (Akabi jackpot at Circus of the Last Days) · melee · magic
          How · Pickpocket Akabi's Djinni Ring → spin wheel → win → Jungle. Loot painted chest near exit (DC 20 Sleight of Hand).
        • ★★★Band of the Mystic Scoundrel — Ring. After weapon hit: cast Illusion/Enchantment spells as Bonus Action. Core for Bardadin/Wyll control engine.Jungle (same as Nyrulna) · accessory · magic
          How · In a backpack on a cliff above the alioramus den at X: -1566, Y: -1522. Same Jungle instance.
        • ★★★Balduran's Giantslayer — Legendary +3 Greatsword. Double damage from STR modifier. Double proficiency bonus vs Large+. Giant Form (Short Rest): grow Large, +1d6 damage, advantage STR, temp HP.Ansur — Wyrmway trials (Lower City) · melee · magic
          How · Kill Ansur in the Wyrmway. Requires completing 'The Blade of Frontiers' and the Wyrmway puzzle trials.
        • ★★★Helm of Balduran — Legendary helmet. Immune to crits and Stun. Heal 2 HP per turn in combat. +1 AC, +1 all saves.Wyrmway — altar behind Ansur's corpse · accessory · magic
          How · On the altar behind Ansur after the fight.
        • ★★Gontr Mael — Legendary +3 Longbow. Chance to inflict Guiding Bolt on hit. Celestial Haste (Long Rest, no lethargic penalty). Bolt of Celestial Light (+1d4 Radiant, Frighten).Steel Watch Foundry — Control Centre · ranged · magic
          How · Loot from the Steel Watcher Titan in the Foundry Control Centre.
        • ★★Bloodthirst — Legendary +2 Dagger. Improved Critical (crit threshold -1, stacks globally). Main-hand: target Vulnerable to Piercing on hit. Off-hand: +1 AC.Orin — Bhaal Temple inner sanctum · melee · magic
          How · Loot from Orin the Red. Netherstone-Pommelled Bloodthirst splits on pickup.
        • ★★Duellist's Prerogative — Legendary +3 Rapier. Crit on 19 while off-hand empty. +1 Reaction per turn. Challenge to Duel (bonus action: Bleed on hit). Withering Cut reaction.Lora Bergauz — Lower City (Save Vanra quest) · melee · magic
          How · Complete 'Save Vanra' (Blushing Mermaid → hag's lair → rescue Vanra). Return to Lora for reward.
        • Viconia's Walking Fortress — Legendary +3 Shield. Advantage on saves vs spells, Disadvantage on spell attacks against wearer. Bulwark Rebuke (2d4 Force knockback). Reflective Shell (Short Rest). Warding Bond (Long Rest).Viconia DeVir — House of Grief · armor · magic
          How · Loot from Viconia in the Cloister of Sombre Embrace (House of Grief, Lower City).
        • ★★★Mirror of Loss — Permanent +2 to one ability score (choice). Optional +1 CHA from Stolen Vigour. Most impactful 'item' in Act 3.House of Grief — Cloister of Sombre Embrace · utility
          How · Interact with the Mirror after defeating Viconia. DC 25 Religion check or sacrifice Necromancy of Thay knowledge for guaranteed +2. Can be used by EVERY party member (including hirelings!). Remove Curse clears the Stolen Vigour debuff.
        • Shade-Slayer Cloak — Very Rare cloak. -1 crit threshold (stacks) while Hiding.Sticky Dondo — Guildhall (Lower City) · accessory · magic
          How · Buy from Sticky Dondo in the Guildhall. Requires Nine-Fingers' permission to access the vendor.
        • ★★Rhapsody — Legendary +1 Dagger. Scarlet Remittance: gain +1 attack/damage/Spell Save DC per kill (max +3, until Long Rest). Best-in-slot stat stick for casters.Cazador Szarr — Szarr Palace ritual chamber · melee · magic
          How · Loot from Cazador after the vampire ascension fight.
        • Woe — Very Rare +1 Quarterstaff. +1 Spell Save DC/Attack. When enemies fail a save vs your spell, heal 1d4 HP.Cazador Szarr — Szarr Palace · melee · magic
          How · Loot from Cazador.
        • Sarevok's Horned Helmet — Very Rare helmet. -1 crit threshold (stacks). Darkvision 3m. +1 Intimidation.Sarevok Anchev — Bhaal Temple · accessory · magic
          How · Loot from Sarevok in the Murder Tribunal final fight.
        • Sword of Chaos — Very Rare +2 Greatsword. On dealing damage: regain 1d6 HP per hit.Sarevok Anchev — Bhaal Temple · melee · magic
          How · Loot from Sarevok.
        • Ring of Murderous Opportunity — +1d4 damage vs targets that haven't taken a turn yet in combat. Synergizes with high Initiative.Orin — Bhaal Temple inner sanctum · accessory · magic
          How · Loot from Orin.
        • Hellfire Engine Crossbow — Very Rare +2 Heavy Crossbow. Lightning Arrow (1/Short Rest). Chance to inflict Burning on hit.Steel Watch Foundry — Control Centre · ranged · magic
          How · Loot from the Steel Watcher Titan area (same room as Gontr Mael).
        • ★★Pyroquickness Hat — Very Rare helmet. After casting a leveled Fire spell, gain an additional Bonus Action (once per turn).Sorcerous Vault — Elminster vault (Sorcerous Sundries basement) · accessory · magic
          How · Invisible chest in the Elminster vault room of the Sorcerous Vault. Use See Invisibility.
        • ★★Tharchiate Codex — Legendary book. After reading: gain +20 temp HP once per Long Rest. Also unlocks Necromancy of Thay's full power.Sorcerous Vault — Karsus vault (Sorcerous Sundries basement) · utility
          How · Loot from the Karsus vault in the Sorcerous Vault. Read it (requires Necromancy of Thay from Act 1 for full benefit).
        • ★★★Elixir of Cloud Giant Strength — Sets Strength to 27. The single strongest elixir in the game. Stockpile for endgame boss fights.Various — Mystic Carrion, Bonecloak, crafting · consumable
          How · Craft with Cloud Giant Fingers (sold by Derryth/Blurg at level 6+, or from Mystic Carrion in Act 3) + any Suspension. Sets STR to 27 until Long Rest.
        • Amulet of the Devout — +2 Spell Save DC. +1 Channel Divinity charge per long rest.Stormshore Tabernacle — basement Offering Chest · accessory · magic
          How · Sneak into the basement of the Stormshore Tabernacle and open the main Offering Chest. WARNING: looting curses the chosen character with 'Castigated By Divinity' unless they're Jaheira wearing Khalid's Gift. Send a disposable party member.
        • ★★★Orphic Hammer — Two-handed hammer that breaks Astral prisons. Only one in the game; lose it and you can't take the Orpheus ending.House of Hope — Archive trap pedestal · melee · utility
          How · On a trapped pedestal in the Archive. DC 20 Sleight of Hand to disarm the plate. Required to free Orpheus if you choose his ending.

        Act 3

        Filter by category, or scroll to scan vendors by location.

        Trade-before-trigger checklist

        • Sorcerous Sundries: trade with Rolan / the Projection BEFORE confronting Lorroakan over Nightsong. The fight closes the shop.
        • Devil’s Fee (Helsik): ask about her real inventory and complete the House of Hope intro ritual BEFORE you trigger Raphael’s deal — once Raphael dies, the ritual no longer works.
        • House of Hope: loot the Vault, Archive, and Boudoir BEFORE you start the Raphael fight. The fight ejects you and locks several rooms.
        • Murder Tribunal: passing the Bhaal trial gives you the Bhaalist Armour + Crimson Mischief route; failing it means killing Sarevok the hard way. Decide early.
        • Mystic Carrion (Philgrave’s): buy the Hood of the Weave before you destroy the heart in the Mansion — once Carrion turns hostile, the shop is gone.

        Money tips (Act 3)

        • Stormshore Armoury (Dammon + Talli) takes the largest gold pile in the game — sell unwanted Act 1/Act 2 gear there.
        • Buy 2–3 Diamonds from Helsik (Revivify components) before the Iron Throne or Cazador fight.
        • Don’t waste gold on Lvl 1–3 scrolls in Sundries — at this point you can long-rest infinitely; reserve gold for Lvl 5+ unique scrolls.