bg3 act-1 encounters honour-mode

Act 1

Act 1 Updated 2026.05.10

Encounter list for BG3 Act 1, organized by difficulty (Easy / Medium / Hard / Boss). Honour mode notes, run-killers flagged.

Progress ·

Act 1

Difficulty: 🟢 Easy · 🟡 Medium · 🔴 Hard · ⚫ BOSS — see the general encounter notes for the full legend, the pre-fight ritual checklist, and the run-killer mistakes list.

🟢 Easy

EncounterLocationNotes
Beach scavengersWreckage BeachIntellect devourers + 2-3 thugs. Use the high ground.
Grove gate goblinsDruid Grove entranceNPCs are already engaged — just clean up.
Mirkon’s harpies (4)Beach south of GrovePull one at a time from cliff. Bring a tank to break charm.
Kagha’s snakeDruid Grove inner sanctumTalk down — peaceful resolution gives same XP.
Roadside paladinsRisen RoadConvince Karlach is a good person OR fight (4 paladins, lvl 3).
Crashed nautiloid banditsWreckage BeachTrivial if approached from the cliff.
Dank Crypt skeletonsWreckage BeachRecruit Withers afterward.
Apothecary basementBlighted VillageLight fight + Necromancy of Thay book chest.
Hollyphant rescue (Cleric of Tyr)Risen RoadHelp Anders the Tyr cleric — peaceful resolution.
Smuggler’s hideoutBlighted Village windmillLight fight + chest XP.
Worg penGoblin Camp1 Worg + cage — Speak with Animals to befriend OR kill.
Goblin patrolsGoblin Camp outskirtsClean groups of 3-4 individually.

🟡 Medium

EncounterLocationNotes
Owlbear cave (Mama Owlbear)NW of Blighted VillageSkip until L4. Ranged from cave entrance ledge. Free XP if successful.
Risen Road gnoll camp (Flind)Risen RoadSnipe Flind from cliff. Without leader, gnolls are weaker.
Bulette ambushUnderdarkBurrows from underground — keep party spread out.
SpectatorUnderdark / Selûnite OutpostDisable eye stalks with Silence. Counterspell its rays.
Hook HorrorsUnderdarkNasty multiattack. Engage from elevation, kite.
Sussur Tree guardians (duergar)UnderdarkSussur Bloom suppresses your magic — bring melee.
Goblin Camp drum trapShattered SanctumDon’t break the drum — alerts whole camp. Walk past.
Crusher’s followersGoblin CampCrusher demands you kiss his foot. Decline → fight ~5 goblins. Manageable.
Druid Grove defenseGrove (if you raid with goblins)DON’T pick this path; it locks out tons of content.

🔴 Hard

EncounterLocationNotes
Phase Spider MatriarchWhispering Depths⚠️ Top run-killer of Act 1. Burn egg sacs FIRST with Fire Bolt before engaging. Chokepoint at entrance — don’t enter the arena. She paralyzes; bring Lesser Restoration scroll. Hold Person doesn’t work (Monstrosity).
Auntie EthelRiverside Teahouse → Hag’s LairPhases through illusions; she teleports. Masked Thralls are charmed civilians — toggle Non-Lethal Damage before killing them. Burn her below 50% HP fast or she’ll heal. Resistance to fire/poison potions before fight.
Bulette in deep UnderdarkBelow Selûnite OutpostCan one-shot squishies with charge attack.
Spectator + minionsSelûnite OutpostEngages multiple constructs; layer with Silence on the Spectator.
DriderUnderdarkWeb traps + poison + multiattack. Concentrate fire.
Fall of Halsin / Worg PensGoblin CampIf you free Halsin via combat, ~6 goblins + Halsin (bear ally). Manageable but loud.

⚫ BOSS

EncounterLocationNotes
Priestess GutShattered Sanctum (Goblin Camp)Easiest of the 3 leaders. Convince her to “consecrate” you (alone in her room) → ambush her. Cleric — Hold Person works.
Dror RagzlinShattered Sanctum throne roomHobgoblin warlord + 4-6 bodyguards. Pull individually OR chokepoint doorway with Cloud of Daggers. Has the dead mind flayer — you can use stealth-Speak with Dead before engaging.
MintharaGoblin Camp courtyardDrow paladin + 4 cultists. Pre-position party on ramparts above. Hold Person on her round 1 → melee jumps down for auto-crits. Worth recruiting if you want her companion (requires sparing on the cliff in Act 2 OR knock-out + carry to camp in Act 1, very tricky in honour).
True Soul NereGrymforge1 hour timer to dig him out (RP, not real-time). After rescue, dialogue → fight. Nere + 4 duergar minions. Can resolve peacefully via Persuasion if Sergeant Thrinn is alive.
Grym (Adamantine Forge)Grymforge depths⚠️ Mechanic puzzle: Grym is immune to non-bludgeoning damage. Lure him onto the central forge platform → press the lever to drop the hammer on him. Repeat. Don’t melee outside the platform.
Yurgir / Mind Flayer (Underdark)Sometimes triggers in Selûnite OutpostDon’t confuse with Act 2 Yurgir. Skip until L5+.